As some of you know, I've done some writing for a website called ThereWillBe.Games. I'm a relatively long-time member of the community that it's based upon; the original Fortress: Ameritrash. That group was made up of a number of members of Boardgamegeek, who were (and still are) vocal fans of a style of game once known as "Ameritrash." Whereas Euro games, like Settlers of Catan emphasized mechanics over theme, Ameritrash games emphasized theme over mechanics; such that they were often much more random and had aspects that were often embraced/derided as simple "bad luck." Think Talisman or Dungeonquest, if you know games (albeit both from a British producer...)
As games, in general, have shifted away from the old "roll a die and move" approach, so the site has shifted away from its former neo-frat house nature. About a year-and-a-half ago, I was deeply involved in an attempt to broaden the audience of the site, in the same way that many game producers and retailers have been striving to do with the industry as a whole. No one wants the gaming world to be made up solely of pasty, White guys like me, as there are a lot of other people who also enjoy playing, designing, and producing. We wanted the site and the forum to be welcoming to anyone interested in playing games, regardless of their identity. That, of course, produced some pushback. Publishing articles and running a forum on any site is tricky in its execution, but especially so on sites that are nominally confined to a certain topic. In this case, you want the conversation to largely orbit around the topic of games, but you also don't want to prohibit expression. Games are a social endeavor. "Social" means interacting with others. That means other issues can and will arise.
The pushback immediately manifested in the pseudo-libertarian perspectives of some complaining about "free speech" concerns. (I've commented many times before about how that interpretation of the First Amendment is self-serving horseshit, so I'll spare you a rerun.) But it also occurred in the context of gaming as an "escape" from everyday life. It occurred again recently when the site's director decided to add TWBG's voice to those speaking out about the problems of police brutality and systemic racism in our society. As most of us have been tied down with COVID-19 issues and some have tailed off in output, she recently emailed all of the site's regular contributors about their well-being and received a response of that kind, which I'll reproduce here:
My dissent is this: people need spaces where politics don't intrude. Gaming, for me, is one of those. I can't speak for anyone else, but my days include occasionally being on conference calls/webinars with the current administration of the US Department of Education, often with the [...] State Department of Education, and dealing with the rough-and-tumble of a local school board and town council--all extra highly politicized at the moment. I need a break once in a while, and I don't need my hobby throwing politics back in my face. I was sorry to see it come to TWBG.This is one of the purest expressions of privilege you're likely to see in casual conversation. It's not spoken with any malice or overt racism, but it is spoken with the perspective of someone who has never had to think about conditions that he takes for granted, but which might be serious blockades to the enjoyment, comfort, or even function (like, say, breathing) of others in our society.
This was a project announced by GMT until a backlash canceled it. |
Most people who aren't White males don't have the luxury of deciding when and where they want to forget about what's happening to other people. Instead, they have to consider the social (and, sometimes, legal) barriers constructed against them and decide whether it's worth the risk of encountering anything from feeling uneasy (which, y'know, kinda makes playing a game less enjoyable) to direct fear of being arrested, assaulted, or killed; most notably by those whose purported role in society is to protect its citizens. In short, if your response to someone highlighting these problems is: "I don't want to make one tiny sacrifice of my attention in the name of changing what other people have literally sacrificed their lives for", then I think a moment of introspection might be called for.
A lot of games present fantasy worlds to immerse yourself in. It's safe to say that the author of that response wants to live in two of them: the swords-and-sorcery/meeples kind and the "one where racism doesn't really happen" kind. Again, he has that privilege because of the status that his skin color and gender bestow upon him. What other people want is the ability to also slip into both of those fantasy worlds and make the second one more of a reality. Furthermore, no one is saying that you have to live the larger world every moment. I don't think anyone is thinking about larger societal issues while they're watching a baseball game or an episode of The Blacklist or while they're reading a novel or, yes, while they're playing a game. No one has to be "on" all the time. What we're talking about is the actual ability for some people to turn "off" some of the time and have access to that ability in the same way that the dominant social presence does. That, of course, means progress, which means change, which always makes people uncomfortable. But that's the way the dice roll sometimes, yo.